MAX PAYNE
Gameplay
The player assumes the role of the titular character, with gameplay revolving around the use of the bullet time mechanic during firefights — when triggered, time is slowed down to such an extent that the speed at which bullets and other projectiles move is slow enough to be seen by the naked eye. Although Max's movement is also slowed, the player is still able to move and react in real-time, allowing them more time to plan and react to enemies.
Players are initially armed with a 9mm Beretta pistol, but as the game progresses, other weapons become available, with Max able to dual-wield some weapons for an increase in firepower at the cost of higher ammo consumption. When hurt, Max can replenish health by taking painkillers, which can be found in medical cabinets, lying around in levels, or taken from slain enemies.
The game's AI is dependent on scripted commands: most of the behavior exhibited by enemies (such as taking cover, retreating from the player, or throwing grenades) is scripted.
Progression through the levels is linear, occasionally incorporating small platforming and puzzle-solving elements. The game's storyline is often advanced in-game by the player following Max's internal monologue as the character determines what his next steps should be, breaking between – and sometimes within – levels in order to deliver larger story beats via graphic novel-styled interludes.
In addition to the standard game difficulty, "Fugitive", the game also features "Hard-Boiled", which increases damage taken while limiting health and ammo supplies; "Dead on Arrival", which limits the player to only seven saves per chapter; and "New York Minute", which forces the player to complete each chapter within an allotted time. Upon completing the game on "Dead on Arrival", the player unlocks "The Last Challenge" (also known as "End Combat" or "Final Battle" in other releases), which gives the player a select amount of painkillers, weapons, and ammunition, and puts them in a firefight with perpetual bullet time against the "Killer Suit" hitmen seen during the later parts of the game's campaign.
Characters
- Max Payne
Max Payne (voiced by James McCaffrey) is a fugitive DEA agent and former NYPD detective whose wife Michelle and newborn daughter were killed in connection with the Valkyr drug case. Max then goes undercover in the mob and eventually becomes a one-man-army vigilante, waging a personal war on crime. Max ends up killing hundreds of gangsters and conspiracy enforcers while on the run from the police determined to stop his vendetta against all those responsible for his family's death. He uses metaphors and wordplay to describe the world around him within his inner monologues, which often contradict his external responses to characters he speaks with. The game presents the story as retold by Max from his point of view.
- Mona Sax
Mona Sax (voiced by Julia Murney): The twin sister of Lisa Punchinello and a contract killer, Mona is the femme fatale of the game. She has a grudge against her sister Lisa's abusive husband, Mafia boss Angelo Punchinello, whom she desires to kill. After Punchinello is killed, she sides with Nicole Horne, who hires her to kill Max. Finding herself unable to do so, she is shot in the head by Horne's henchmen and collapses into an elevator, though she survives and vanishes.
REQUIREMENTS
- OS: Microsoft® Windows® 2000/XP (only)
- Processor: 450MHz AMD / Intel Processor.
- Memory: 96 MB RAM (128 MB RAM or greater recommended)
- Graphics: 16MB Direct3D Compatible Graphics Card.
- DirectX Version: DirectX 8.0.
- Hard Drive: 830 MB Hard Drive Space for full install, 530 MB for minimum install.










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