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Saturday, 31 July 2021

CALL OF DUTY MW3 HIGHLY COMPRESSED DOWNLOAD FREE🔥🔥🔥 1GB PARTS🔥🔥


 

Call of Duty: Modern Warfare 3 is a 2011 first-person shooter video game, jointly developed by Infinity Ward and Sledgehammer Games and published by Activision. The game was released worldwide in November 2011 for Microsoft Windows, the Xbox 360PlayStation 3, and Wii. It is the third and final installment in the original Modern Warfare saga, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment overall. A separate version for the Nintendo DS was developed by n-Space, while Treyarch developed the game's Wii port. In Japan, Square Enix published the game with a separate subtitled and dubbed version.

The game's campaign follows Modern Warfare 2 and begins right after the events of its final mission. Similar to Modern Warfare 2, it is centered around the Task Force 141, which contains Captain PriceSoap MacTavish, and Yuri, one of the playable characters. Alongside the Delta Force and Special Air Service, they hunt Vladimir Makarov (the main antagonist of the trilogy), a Russian terrorist who leads the Russian Ultranationalist party. He leads several terror attacks across Europe, triggering a large-scale war between the Ultranationalists and friendly forces. For the game's multiplayer mode, new mode types and killstreak choices were brought in. Improvements were also made to the mode that solved issues that appeared in Modern Warfare 2.

Using an enhanced version of Modern Warfare 2'IW engine, development for the game began in 2010 with more than one developer. Prior to development, Infinity Ward co-founders Jason West and Vince Zampella left the company to form Respawn Entertainment. Other members had been fired or had left the company following the duo's departure. Sledgehammer Games had joined the Modern Warfare 3 development force, with Raven Software also developing the game's multiplayer mode. Following a large leak containing detailed information about the game, multiple teaser trailers were released, with each showcasing a location featured in the game's campaign, leading up to a full reveal.

Modern Warfare 3 received positive reviews from critics, with praise for its gameplay, campaign, and multiplayer, although there was some criticism for its story and lack of innovation. It won the award for Best Shooter at the 2011 Spike Video Game Awards. It was a massive commercial success. Within 24 hours of going on sale, the game sold 6.5 million copies in the United States and United Kingdom and grossed $400 million, making it at the time the largest entertainment launch ever.





Special Ops

The Special Ops game mode from Modern Warfare 2 is present in Modern Warfare 3, and includes new features which make it more replayable and similar to other game modes, such as Nazi Zombies from previous Call of Duty games, and Hordes from Gears of War. The two main Special Ops modes include one that is generally the same from the last Modern Warfare game, and a new wave based game, Survival, where the player is inserted into a multiplayer map alone or with a single partner and defends an area against waves of enemies. The players can buy support options unlocked with XP earned during each round.

Campaign

The player assumes the role of various characters during the single player campaign, changing perspectives throughout the progression of the story, which, like its predecessors, is divided into three sets of missions called "Acts". Each mission in an act featuring a series of objectives that are displayed on the heads up display, which marks the direction and distance between such objectives and the player. Damage to the player is shown by the visualization of blood-spatter or red-outs on the screen. The player's health regenerates over time as long as the player character avoids taking damage for a limited time. Mission objectives vary in their requirements, ranging from having the player arrive at a particular checkpoint, to eliminating enemies in a specified location, to standing their ground against enemy squadrons, directing remote-operated weapons, and planting explosive charges on enemy installations. The player is also accompanied by fellow soldiers who cannot be issued orders. Like its predecessor, the game includes an interactive scene of a terror attack against civilians, which the player is given the option of skipping due to the portrayal of graphic and potentially upsetting content, including harm to children.






Characters


The game sees the return of former Task Force 141 Cpt. John "Soap" MacTavish (voiced by Kevin McKidd), former SAS Cpt. John Price (Billy Murray) and Russian informant "Nikolai", who are on the run after killing the rogue U.S. Army Lt. General Shepherd, the main antagonist of the previous game. Task Force 141 was officially disavowed due to Shepard's death, with the truth of his involvement in igniting the war known only to Price, Soap and Nikolai. For most of the game, the player controls Yuri (Brian Bloom), an ex-Spetsnaz operative,[20] who joins Price on his hunt for Russian Ultranationalist leader Vladimir Makarov (Roman Varshavsky). Makarov returns as the game's main antagonist,[21] and has a new contact named "Volk", a Russian bombmaker in Paris, France. Several playable characters have been added, including: Delta Force operative Staff Sergeant Derek "Frost" Westbrook; SAS Sgt. Marcus Burns; and Andrei Harkov, a Russian FSO agent tasked with protecting the Russian President. Just like President Al-Fulani in the first game, Soap is only "playable" during the game's opening sequence; while Price becomes the player character in the game's final mission, Dust to Dust. The player also takes brief control of a civilian tourist in London, seconds before he and his family are killed by a chemical agent; as well as an AC-130 TV Operator during Team Metal's escape from Paris in the mission Iron Lady.

New non-player characters (NPCs) include: Delta Force operatives "Sandman" (William Fichtner), "Truck" (Idris Elba), and "Grinch" (Timothy Olyphant), who serve as Frost's squadmates. Captain MacMillan (Tony Curran) returns from Call of Duty 4: Modern Warfare as Baseplate, to provide the 141 with critical intelligence. Craig Fairbrass, who originally voiced the characters Gaz and Ghost, returns to voice SAS operative Sergeant Wallcroft, who originally had a minor role in the first Modern Warfare.







Requirements

Modern Warfare 3 system requirements (minimum) CPU: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better. OS: Windows 7/8/10/XP. VIDEO CARD: Shader 3.0 or better 256 MB NVIDIA GeForce 8600GT / ATI® Radeon X1950 or better. SOUND CARD: DirectX 9.0c or later.


Download Links ( *1 GB 6 Parts*)


                              PART-1

                              PART-2

                              PART-3

                             PART-4 

                            PART-5

                           PART-6

                                             

PASSWORD- https://shorte.be/LP?$=610138 OR PASSWORD



Thursday, 29 July 2021

FARCRY 3 HIGHLY COMPRESSED DOWNLOAD🔥🔥🔥 Single link and Parts Available

 



Far Cry 3 is a 2012 first-person shooter developed by Ubisoft Montreal and published by Ubisoft. It is the third main installment in the Far Cry series. The game takes place on the fictional Rook Islands, a tropical archipelago which can be freely explored by players. Gameplay focuses on combat and exploration. Players can use a variety of weapons to defeat human enemies and hostile wildlife, and the game features elements found in role-playing games such as skill trees and experience. After a vacation goes awry, protagonist Jason Brody must save his friends, who have been kidnapped by pirates, and escape from the island and its unhinged inhabitants.


                                         


 

               Far Cry 3 is a first-person shooter set on the fictional Rook Islands, a tropical archipelago controlled by pirates and mercenaries.[1] Players portray Jason Brody and can approach missions and objectives in a variety of ways. They can kill enemies by utilizing firearms such as assault riflessniper riflesgrenade launchersrocket launchers, and explosives like land mines and grenades.[2] Alternatively, players can utilize stealth to avoid the attention of enemies. For instance, players can scout an enemy's outpost by using a camera to mark the locations of enemies,[3] or toss rocks to distract enemies.[4] The stealth approach, which can be done by using silenced weapons and combat knives,[5] can prevent enemies from triggering alarms which call for reinforcements.[6] Skills are collected by gaining experience from completing missions and killing enemies, and are unlocked in three skill trees, themed as the Spider, the Heron, and the Shark. Each skill tree upgrades different aspects of Jason's abilities, with the Spider upgrading his stealth takedowns and hunting skills, the Shark upgrading assault takedowns and health, and the Heron upgrading his long-range takedowns and mobility.[7] As skills are collected, a tribal tattoo on Jason's forearm grows correspondingly.


                                              

  Story (Recommended not to read)

Level designer Mark Thompson stated that in a Far Cry game, morality was not absolute and that there was always "a moral gray space". The team intentionally avoided introducing a morality system which would judge players' actions. Gray morality is seen as Jason murdered the pirates in order to rescue his friends and survive on the hostile island. The team took inspiration from Apocalypse NowThe Deer Hunter, and Deliverance when they were writing the story. They understood the game as a first-person shooter, which involves killing many non-playable characters to succeed, and the team wanted a story that embraced the concept of shooting to prevent narrative dissonance that might hinder the story and the overall experience. As Jason kills more people, he becomes increasingly tolerant toward violence. Hay stated that players will slowly see the transformation in Jason, as he strays further from who he was at the beginning of the game, and begins to parallel his pirate counterparts. Jason's hallucination sequences were meant to reflect his destabilizing psyche. Thompson described them as "introspective sequences" in which Jason's conscience questions the players' actions. When he was writing these sequences, Jeffrey Yohalem was inspired by the dreamlike levels from Prince of Persia] Jason's friends view him differently and he will begin experiencing . Despite his explanatory closing narrative, the game left room for interpretation.[ Ultimately, Hay stated that the story was about the cost of becoming a hero, and how heavy the toll can be in one's journey.

Yohalem designed a story that examines the minds of players. The game was described as being "self-aware", reacting to players' style of play. Yohalem, in particular, wished to contrast the difference between players and the playable character, in which players have fun playing the game, while Jason is forced on a terrible journey killing people. Being able to freely explore the game world and enjoy the activities it can offer, while ignoring the urgency to save Jason's friends, was meant to reflect players' inner mindset. According to Yohalem, the game can reveal a player's personal perspective, and asks whether players are willing to "kill these characters in the game in order to finish your entertainment". This creates a sense of discomfort to players. Yohalem, when creating the story and the world, was inspired by Pulp FictionA History of ViolenceRequiem For a Dream and Exit Through The Gift Shop. As opposed to Far Cry 2's oppressive world, the game was inspired by Alice in the Wonderland; Yohalem stated that the game asked why players would willingly trap themselves in a beautifully-crafted but virtual world instead of spending time with real people.] The story was widely criticized for racism and colonialism, though Yohalem defended it by calling the game "the opposite of Avatar" as the local indigenous people did not need Jason's help and he was being manipulated into doing what the people wanted. He insisted that players need to approach the game like a riddle so as to understand the subtext and clues that the game offers.


Requirements




System requirements for Far Cry 3
  • OS: Windows 7 (with SP1) or Windows 8.
  • Processor: Intel Core 2 Duo E6700 @ 2.6 GHz or better, AMD Athlon 64 X2 6000+ @ 3.0Ghz or better.
  • Memory: 4 GB.
  • Video: 512 MB DirectX 9.0c compliant card with Shader Model 3.0 or higher / NVidia 8800 or better, AMD HD 2900 or better.




Downloading Links

      

*Single Link-    Click here  


*600 MB parts-  Part-1

                           Part-2

                           Part-3

                           Part-4

                           Part-5

                           Part-6

                           Part-7

                           Part-8 


Passwords- Password: www.apunkagames.net or apunkagames